Difference between revisions of "Handyperson Referrals"

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The Handyperson Module was designed for cash payments. The client can pay the handyperson in cash on the day, and this can be recorded when the job card is completed.
 
The Handyperson Module was designed for cash payments. The client can pay the handyperson in cash on the day, and this can be recorded when the job card is completed.
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===Entering Standard Costs===
  
 
===Entering Material Costs===
 
===Entering Material Costs===

Revision as of 19:22, 18 May 2013

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Introduction

The Handyperson module is one of the add-on modules available for the Charitylog system. It allows users to assign work and manage appointments for Handypeople to visit clients. The module is based around a job card system, and a separate chain of actions which run alongside the normal Charitylog referral. This is called a "Handyperson referral".

Clients are started on their Handyperson referrals simply by an action being recorded in a project which is linked to the Handyperson module. In most cases this automatically starts the Handyperson referral. In some cases, it may be appropriate that this does not happen automatically, in which case the referral can be started manually as part of the Record a Contact screen.

Once their Handyperson referral has started, it needs filling in with job cards. Sometimes it is only one job card, or in more complicated cases it may be several. These job cards are completed as the work is done. Once all the work is finished, the referral is logged as complete, and the client can be contacted for outcome entry if required.

Of course all the activity carried out as part of the Handyperson process is available for reporting, data extract and so on.

Ways to use the Handyperson module

The Handyperson module was designed around the process of organisations which send trusted tradespeople out to their clients, as a result of an enquiry to the organisation. These might be -

  • Gardeners, plumbers, painters, decorators etc
  • Tradesmen to fit key safes, accessibility equipment etc
  • Odd job men/women

However, the module is flexible, and can also be used for many other types of activity. The Handyperson module includes some basic accounting functionality, and this can be extended using the Accounts Module.

Don't have the Handyperson module?

If your system does not have the Handyperson module, and you think your organisation would benefit from it, please call the support department to discuss an upgrade.

Setting up the Handyperson module

This flow chart shows the steps that need to be taken before running activity with the Handyperson module.


File:HP A chart1.png


Handyperson Job Types

The first thing you will need to do when setting up the Handyperson project is to enter the job types which will be carried out. These are to cover any labour that is done on behalf of the client (note that you don't need to include the material costs here; these are dealt with separately). Click on "Handyperson Job Types" in the "Handyperson Options" submenu.


File:A HP 2.png


Click "Enter New Job Type" to create a new job type, and set the price it costs the organisation, and the price which will be charged to the client. You can also add a reporting code if required.


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The system shown is set up with the following job types:


File:A HP 1.png

Handyperson Materials

Click the "Handyperson Materials" link in the "Handyperson Options" submenu.


File:A HP 4.png


Click "Enter New Materials" to enter the materials, and the cost to the organisation and to the client,


File:A HP 5.png


Here is an example set of materials.


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Cancellation Reasons

If a Handyperson referral is cancelled, it is often useful to know the reason, for reporting later. These reasons need to be set up; click "Handyperson Cancel. Reasons" in the "Handyperson Options" submenu.


File:A HP 7.png


Click "Create New Reason" to create a new cancellation reason.


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The demonstration reasons are as shown.


File:A HP 9.png

General Details

Click on the "General Details" item in the "Handyperson Options" submenu.


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This screen will let you enter the labour, mileage and administration costs for Handyperson activity.


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You can also -

  • Enter a logo to appear on your job cards (absolute Web path)
  • Set the job card layout required.

Save and Modify Job Card Footers

Clicking "Save and Modify Job Card Footers" will allow you to enter text to appear on the bottom of your job cards, and also extra text to be printed on a following page when your job cards are printed (useful for terms and conditions to accompany job cards, which can then be given to clients).


File:A HP 12.png


You can also insert images etc in these footers.


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Adding Handypeople/HP Operatives

Using the Handyperson module, you can refer Handyperson Module work to Organisations and Staff who have been made available for Handyperson referrals, with the "Is This a Handyperson?" option on their records set to "Yes". Organisations would include building firms, gardeners and so on; Staff might include a Handyperson that you have on staff, like an odd-job man/woman. There will be a field like this on the Staff/Organisation record;


HP 1.png


Simply select "Yes", save, and the relevant person or organisation will be available when you are assigning Handyperson work.

Running the Handyperson module

Assigning work, creating job cards and running the activity is dealt with in the Handyperson Module - End User guide.

Costings for Handyperson activity

The Handyperson Module was designed for cash payments. The client can pay the handyperson in cash on the day, and this can be recorded when the job card is completed.

Entering Standard Costs

Entering Material Costs

Click on "Handyperson Materials";


File:A HP 14.png


Then click "Enter New Materials" to add a material.


File:A HP 15.png


An example material is shown - a stair rail, which costs the organisation £12 and is charged to the client at £20.


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Over time you will build up a list of materials to be used on handyperson jobs. These materials, together with the actual jobs carried out, form the basis of the charge made to the client.


File:A HP 17.png


Entering Job Costs

Click on "Handyperson Job Types".


File:A HP 18.png


Then click "Enter New Job Type" to add a new job type.


File:A HP 19.png


Entry of job types is similar to materials entry. You can also enter a reporting code. However, do not enter prices - the facility to enter prices here is a legacy feature and will be deprecated. Invoicing for Handyperson activity, whether using the Accounts module or not, is only based on materials costs and time spent.


File:A HP 20.png


File:A HP 21.png

Handyperson Reports